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  • # May 22, 2013

    Here are two sets of iPhone frames that I laser cut from mounting board and wood. The templates were generated using a web app that I wrote because I’m not very good at fancy, ornate designs.

    Read more on my site.

  • # May 8, 2013

    Here’s a beta version of Tourbillion, the game I’ve been working on for my Digital Spaces class at ITP. At this point there are three stages with different mechanics. Complete? No. Ready for testing? Yes! Give it a shot.

    Play on the web (Less pretty)
    Download for Mac and Windows (Way prettier)

    Music and sound effects are by the amazing Ben Carignan.

  • # Mar 19, 2013

    psykzz made gifs of that thing I made. Thanks, psykzz!

    Source: vimeo.com
  • # Mar 13, 2013

    This week’s Unity sketch is called Machine. It’s kind of a Rube Goldberg device built entirely with Unity’s physics engine. The music is from PlayStation All-Stars Battle Royale. 

    Take it for a spin.

    Download for Mac and Windows.

  • # Mar 11, 2013
  • # Mar 11, 2013
  • # Mar 11, 2013
  • # Mar 6, 2013

    This week’s sketch, Sculpture Park, is just a series of animation experiments. Trigger the movements by passing through the four sets of columns. You can also use the up and down arrows if you need more contrast.

    Take it for a spin.

    Download for Mac and Windows.

  • # Mar 4, 2013

    Tri Me uses JSFeat for feature detection on a user’s webcam and feeds the vertices to delaunay.js for Delaunay Triangulation. As usual, you’ll want to use Chrome.

    Take it for a spin.

  • # Mar 3, 2013

    Gems is sketch that takes colors from your webcam and maps them to vertex colors on a gem-shaped 3D mesh. It uses WebRTC, so Chrome is your best bet.

    Take it for a spin.

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